If a function present in Abduction isn't mentioned above it's likely not included in this version, it's Lite after all. Improved maintenance - Now completely event and on demand driven making it near instantaneous and very resource friendly.Ĭustom outfit system reworked - Only one variant is now supported but it should now work better with weapons Improved voice management - NPCs detected as settlement vendors, doctors or radiant quest targets will automatically be assigned a compatible voice.
Loverslab fallout 4 slavery mods#
Perk toggle - Hotkey support added making it easy to make the actions only show when needed minimizing conflicts with other perks and mods Holotape menu removed - Added a MCM interface, the slow and clunky terminal interface is finally gone Knockdown spell removed - No longer needed. For those who still want to abduct NPCs in a state of vulnerability there's the "Simple Abduction" mode will allow instant cloning of sleeping, bleeding out, restrained or paralysed targets
Loverslab fallout 4 slavery mod#
Now any mod or way that makes it possible to access NPCs inventory like reverse pickpocketing or Knockout Framework can be used to capture with. No DLC requirement - Works with any versionĪbduction collar removed - Tied to above, replaced with non DLC asset - the "DNA sequencer"Ībduct and restrain perk actions removed - NPCs are now captured by having the DNA sequencer put in their inventory. No edits to NPCs required - Eliminating both the risk of conflicts as well as making almost anyone abductable Spending a few minutes to test out the different functions to make sure it works with your load order before spending any time playing is highly recommended. Please make sure to read this description before deciding to use it and do not run it on that super important save you have no backups for or expect the mod to be uninstallable without problems either immediately or down the road. The reason for this decision is that Abduction was developed early in my modding "career" so it uses less-than-optimal methods to do what it does and the large amount of features makes it simply to big for me to sort out with the time I have available for modding nowadays.ĭisclaimer - This mod comes with no guarantees or warranty regarding safety or function. MISC: Sequencer is now removed/spent on successful cloningĪbduction has been replaced with AbductionLiteĪbductionLite was originally a personal mini-mod put together for a new playthrough that gradually grew with tweaks, fixes and some new functions so I decided to clean it up a bit and release it as a replacement. NEW: "Summon unassigned" function, teleports all NPCs without settlement assignment to your positionįIX: Clones are now properly levelmatched to playerįIX: Clones now have their XYZ angle reset when spawning to prevent a leanment issue with the vanilla teleportscript NEW: "Set home" function, this will show the popup to assign a new settlement for the NPC in the first registry slot and then set everyone else to use it too enabling quick mass-relocations Entering combat will switch back to their default one to enable faction specific "trashtalking" NPC tagged to work as vendor or initiate radiant quests will be assigned a voice supporting this. NEW: Voices are now automatically detected and switched depending on the situation. CHANGE: Abduct and Restrain perk actions removedĬHANGE: Holotape menu replaced with MCM interfaceĬHANGE: Mod no longer requires edits to any NPCSĬHANGE: Tied to the above, NPCs are now cloned leaving the original completely untouchedĬHANGE: Abduction collar replaced with non-dlc asset, the "dna sequencer"ĬHANGE: Abduction is now triggered when the sequencer is put into a NPCs inventory meaning any mod or way like reverse pick-pocketing enabling this will work to abduct with.